01
KEY DECISION
Separating ritual from standard: review ≠ checklist
If review and checklist do the same job, designers learn to match my taste instead of objective output requirements.
Split the functions. The handoff checklist covers what shouldn’t depend on my mood: all states (default/hover/active/disabled/error/loading/empty), tokens instead of hardcoded values, copy checked, edge cases described, links to the DS, screen transitions specified. Review before handoff is for what the checklist can’t close: “why this pattern,” “what happens with a different user type,” “how does this scale.”
Designers need to tell “objectively not ready” (checklist) from “debatable, needs a conversation” (review). Mix them and any feedback reads as “Vlad didn’t like it” — and the ability to separate the two never forms. Splitting them gives the team a tool that works without me and keeps me where I’m actually needed — on trade-off decisions.
